Small City: Räz Zhavaf Alcob

Räz Zhavaf Alcob

Räz Zhavaf Alcob
Example Undermountain architecture.
StateUndermountain
ProvenceHalähÿhvwu Kingdom
Sub ProvenceGÿunglädaph Hold
RegionVahidï-senk Meadows
Founded740
Community LeaderLord Paivnirth
Area15 km2 (6 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation6720 m (-20902 ft)
Average Yearly Precipitation256 cm/y (100 in/y)
Population3650
Population Density243 people per km2 (608 people per mi2)
Town AuraCharm
Naming
Native nameRäz Zhavaf Alcob
Pronunciation/s̼aˈvaf/ /alˈkob/
Direct Translation[fashionable] [cathedral]
Translation[Not Yet Translated]

Räz Zhavaf Alcob (/s̼aˈvaf/ /alˈkob/ [fashionable] [cathedral]) is a subtropical Small City located in Gÿunglädaph Hold, Halähÿhvwu Kingdom, within the Undermountain.

The name Räz Zhavaf Alcob is derived from the Sylvin language, as Räz Zhavaf Alcob was founded by Ktîlêv, who was culturaly Undermountain.

Climate

Räz Zhavaf Alcob has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Räz Zhavaf Alcob receives an average of 256 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Zhavaf Alcob covers an area of nearly 15 km2 (6 mi2), and an average elevation of 6720 m (-20902 ft) above sea level.

Overview

Räz Zhavaf Alcob was founded durring the early 9th century, by Ktîlêv. The establishment of Räz Zhavaf Alcob was somewhat plagued by a lack of willing colonists, leading to Ktîlêv electing to pay people to resettle in Räz Zhavaf Alcob.

Räz Zhavaf Alcob was built using the conventions of Undermountain durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Räz Zhavaf Alcob is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Räz Zhavaf Alcob is buildings are arranged within a network of narrow packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The city's somewhat suffishent have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A quick look in any direction shows Räz Zhavaf Alcob is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Räz Zhavaf Alcob has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Zhavaf Alcob has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Zhavaf Alcob. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Zhavaf Alcob's parks.

Räz Zhavaf Alcob has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Zhavaf Alcob.

Räz Zhavaf Alcob has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Zhavaf Alcob has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Zhavaf Alcob has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Zhavaf Alcob has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Zhavaf Alcob has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Zhavaf Alcob has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Zhavaf Alcob's public wards, blessings, and other arcane systems.

Räz Zhavaf Alcob possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Räz Zhavaf Alcob's grid is powered by mana accumulators.

Räz Zhavaf Alcob possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Räz Zhavaf Alcob has a first rate hospital which caters to anyone in need of long term medical care.

Räz Zhavaf Alcob has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Zhavaf Alcob's natural decorations nor waterways.

Räz Zhavaf Alcob has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Zhavaf Alcob has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Zhavaf Alcob has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Zhavaf Alcob's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is short in Räz Zhavaf Alcob.

The Festrog near Räz Zhavaf Alcob are known to be quite timid.

Räz Zhavaf Alcob's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Elven High Magic energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 10
  • Farm Laborer: 21
  • Hunters: 13
  • Milk Maids: 11
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 9
    • Farmland: 14782 m2
    • Cattle and Similar Creatures: 912
    • Poultry: 10950
    • Swine: 730
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 365

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 5
  • Cabinetmakers: 9
  • Candlemakers: 12
  • Carpenters: 11
  • Clothmakers: 10
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 13
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 8
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 13
  • Tailors: 25
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 5
  • Butchers: 10
  • Chandlers: 9
  • Chicken Butchers: 10
  • Entrepreneurs: 3
  • Fine Clothiers: 9
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 15
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 20
  • Barbers: 16
  • Coachmen: 5
  • Cooks: 16
  • Doctors: 8
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 12
  • Healers: 10
  • Housekeepers: 10
  • Housemaids: 20
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 13
  • Nursery Maids: 7
  • Pastrycooks: 11
  • Restaurateur: 13
  • Tavern Keepers: 15

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 9
  • Millers: 7
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 8
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 13
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 7
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 28
  • Monks, Monastic: 10
  • Monks, Civic: 12
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 14
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 12
  • Military Officers: 14

Cottage Industries

  • Brewers: 11
  • Comfort Services: 15
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 12
  • Needleworkers: 12
  • Potters: 5
  • Preserve Makers: 11
  • Quilters: 5
  • Seamsters: 17
  • Spinners: 11
  • Tinker: 4
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 12
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 14
  • Writers: 11

Produce Industries

  • Butter Churners: 12
  • Canners: 10
  • Cheesmakers: 14
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 7

1302 of Räz Zhavaf Alcob's population work within a Foundational Occupation.

2166 of Räz Zhavaf Alcob's population do not work in a formal occupation, but do contribute to the local economy. 182 (5%) are noncontributers.

Points of Interest

Räz Zhavaf Alcob has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

POI

History

The the a sword of Summoning, an a sword imbued with notable amounts of Summoning energies was created in Räz Zhavaf Alcob by in time immemorial, reportedly some time during the late 2nd century.

History